![]() With crew its easier because 1 player can always have a lantern out while the others shoot. *Giant spider boss battle- Dark cave setting, must use lantern to find the spider, then switch to gun and shoot blindly in the direction where the spider was at. Monkeys (Agile creatures that throw rocks, climb and swings on trees/vines).Water splashed on player may break them from the lulla-bye harp trance Their weapons is a "harp" but when they aren't singing a lulla-bye with it, they are using it as a coral and watery bow. (Make sure you have some ammo left over). Touching a siren causes instant death, must kill them before you are lured into their grasps. (If they try to pull in the opposite direction, they will be pulled in at a slower rate. Sirens: Water-like elemental creatures that take the form/ shape of greek statues.- Players slowly walk towards the location of the sirens when they sing.Carry some form of coral flint lock pistols Exiled mermaids/ mermans: mer-people that try to steal your chest if they are in the sea for too long.Sometimes throws up ectoplasm at your face and tries to run away (As a reloading/ resting phase in order for the flame thrower ability to kick in again) Drunken sailor of the damned: With a groggy mug in one hand and a torch in another, spews bluish- green flames by drinking the grog and spitting it out at the torch aimed at the player.Ghost Captain: Has the added ability to fly/hover in air. ![]() Ghost pirates Frequently teleport small distances For the most part, the game succeeds at presenting an open-world representation of medieval Europe. Might be able to multiply/ create copies of itself Also known as Medieval Knight Simulator 1403, Kingdom Come: Deliverance is Warhorse Studios’ attempt at creating a hyper-realistic simulation of a young man’s trials & tribulations in medieval Europe. Enemies are briefly vulnerable after you succeed a master-strike or clinch, so you can usually get a 'free' hit in after those.
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